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3D Text

A 3D text shape extruded from a string.

3D Text extrudes a string into 3D geometry — signs, logos, labels.


Geometry

Builds faces along the font's glyph outlines and extrudes them by Depth. The text lies flat and the thickness rises upward.

  • Width — horizontal size of the text box
  • Height — vertical size of the text box
  • Depth — extrusion thickness

Leaving Font empty uses the default font. Longer strings are fitted within the Width.


Parameters

LabelScript keyDefaultRangeDescription
Width20.01 ~ 1000Horizontal size of the text box, in meters
Height10.01 ~ 1000Vertical size of the text box, in meters
Depth0.20.01 ~ 1000Extrusion thickness in meters
TextText문자열 / stringThe string to render
Font(기본 폰트) / (default font)Font 에셋 / Font assetFont to use — empty means the default font

3D Text is an Inspector-only shape. It is not in the script DSL kind list, so it cannot be created or edited from a script.


How to create

  1. Drag a rectangle in empty space — it becomes the text box (Width × Height).

  2. Click to confirm, then move the mouse up to set the extrusion Depth.

  3. Click again to finish.

  4. Type the string into Text in the Inspector, and assign a Font if needed.


Scene view editing

The handles drive the text box Width and Height and the extrusion Depth. There are no parameters for letter spacing or alignment.


Tips

The mesh is rebuilt every time the string changes. Long sentences escalate the polygon count quickly, so prefer short words.

To move letters independently or give them separate materials, use Convert to Editable Mesh and split them.

Fonts with complex glyphs, such as Korean or Japanese, produce far more polygons — consider a Decimate modifier once the text is final.


Script

This shape is Inspector-only. It is not part of the script DSL kind list.


See also — Shape Type List · Creating Shapes and Modes · Scene Script Syntax

3D Text | UModeler X Manual