Room
A hollow room shape with wall thickness.
Room is a hollow room with wall thickness — an entire interior blockout in one object.
Geometry
A hollow box with a floor and walls. The interior is empty, so you can drop a camera inside and check the space immediately.
Width, Depth and Height are outer dimensions and Thickness is the wall thickness, so the interior measures Width − Thickness × 2 by Depth − Thickness × 2.
The pivot is at the center of the bottom face; Width runs along local X and Depth along local Z.
Parameters
| Label | Script key | Default | Range | Description |
|---|---|---|---|---|
| Width | w | 4 | 0.01 ~ 1000 | Outer width in meters |
| Depth | d | 4 | 0.01 ~ 1000 | Outer depth in meters |
| Height | h | 3 | -1000 ~ 1000 | Outer height in meters |
| Thickness | th | 0.1 | 0.01 ~ 1000 | Wall thickness in meters |
Thickness is automatically capped at min(Width, Depth, Height) × 0.5. Beyond that the walls would meet and the room would vanish, so the value is clamped first.
How to create
-
Drag in empty space to set the footprint (Width × Depth).
-
Click to confirm, then move the mouse up to set the Height.
-
Click again to finish.
-
Adjust Thickness in the Inspector to set the wall thickness.
Scene view editing
The X, Z and Y handles drive the outer Width, Depth and Height. Wall thickness is Inspector-only.
Tips
When the interior size matters, fix Thickness first and enter the outer size as interior + Thickness × 2.
A Room can also serve as an anchoring parent like Layout — resize the room and the furniture pinned to its walls follows. See Pivot and Anchoring.
Door and window openings cannot be made from parameters; use the Boolean tool or convert to an editable mesh.
Script
In a script this shape is written as room.
room "Bedroom" w=5 d=4 h=2.7 th=0.15 @0,0,0
See also — Shape Type List · Creating Shapes and Modes · Scene Script Syntax
