Regular Polyhedron
The five Platonic solids, from the tetrahedron to the icosahedron.
Regular Polyhedron builds the five Platonic solids — tetrahedron, hexahedron, octahedron, dodecahedron and icosahedron.
Geometry
Radius is the circumscribed sphere radius; every vertex lies on that sphere. The sphere center is placed at y=Radius, so the circumscribed sphere touches the ground plane.
The dodecahedron is built as the dual of the icosahedron. All faces are congruent, so the per-face UV islands share a uniform texel density — ideal for dice-like objects with different art on each face.
Parameters
| Label | Script key | Default | Range | Description |
|---|---|---|---|---|
| Radius | r | 1 | 0.01 ~ 1000 | Circumscribed sphere radius, in meters |
| Polyhedron Type | poly | Tetrahedron | 5종 | Tetrahedron / Hexahedron / Octahedron / Dodecahedron / Icosahedron |
In a script the type is given by name — poly=Dodecahedron. It is case-insensitive.
How to create
-
Drag in empty space — the drag distance becomes the circumscribed radius.
-
Click to finish. There is no height stage.
Scene view editing
The ±X and ±Z handles drive Radius. The solid type is switched with Polyhedron Type in the Inspector.
Tips
Ready-made for dice, crystals, gems and low-poly props. Since the UV islands are already split per face, you can paint each face directly.
Script
In a script this shape is written as regpoly.
regpoly "Die" r=0.5 poly=Hexahedron @0,0,0
regpoly "Crystal" r=0.8 poly=Icosahedron @2,0,0
See also — Shape Type List · Creating Shapes and Modes · Scene Script Syntax
