Cylinder
A cylinder with a bottom cap, a top cap and a side wall.
Cylinder is a cylinder made of a bottom cap, a top cap and a side wall — columns, pipe bodies, wheels.
Geometry
Disk Segments divides the circumference and Height Segments divides the side wall vertically. The pivot is at the center of the bottom cap, so a cylinder of height h occupies y=0 to y=h.
Lowering Disk Segments turns it into a prism — 3 gives a triangular prism, 4 a box, 6 a hexagonal prism.
Parameters
| Label | Script key | Default | Range | Description |
|---|---|---|---|---|
| Radius | r | 1 | 0.01 ~ 1000 | Radius in meters |
| Height | h | 1 | -1000 ~ 1000 | Height in meters |
| Disk Segments | disksegments | 12 | 3 ~ 128 | Divisions around the circumference |
| Height Segments | heightsegments | 1 | 1 ~ 128 | Divisions along the height |
When you need caps kept as a single n-gon face, use N-gon instead — it behaves better under later edits such as inset and bevel.
How to create
-
Drag in empty space to set the radius of the bottom circle.
-
Click to confirm, then move the mouse up to set the Height.
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Click again to finish.
Scene view editing
The ±X and ±Z handles drive Radius and the ±Y handles drive Height. Radius moves both sides at once, so pulling one handle changes the whole diameter.
Tips
To twist a column with the Twist modifier, raise Height Segments to 8 or more so the twist reads smoothly.
Script
In a script this shape is written as cylinder.
cylinder "Column" r=0.3 h=4 disksegments=24 heightsegments=8 @0,0,0
cylinder "Hexbolt" r=0.1 h=0.08 disksegments=6 @1,0,0
See also — Shape Type List · Creating Shapes and Modes · Scene Script Syntax
