Cone
A cone joining a circular base to a single apex point.
Cone joins a circular base to a single apex. Lowering Sides turns it into a pyramid.
Geometry
A circular base plus a side wall, with a single vertex at the apex. The pivot is at the center of the base, so a cone of height h occupies y=0 to y=h.
Sides at 3 gives a triangular pyramid, 4 a square pyramid, 6 a hexagonal pyramid.
Parameters
| Label | Script key | Default | Range | Description |
|---|---|---|---|---|
| Radius | r | 1 | 0.01 ~ 1000 | Radius of the base circle, in meters |
| Height | h | 1 | -1000 ~ 1000 | Height in meters |
| Sides | sides | 12 | 3 ~ 128 | Divisions around the base |
How to create
-
Drag in empty space to set the radius of the base circle.
-
Click to confirm, then move the mouse up to set the Height.
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Click again to finish.
Scene view editing
The ±X and ±Z handles drive Radius and the ±Y handles drive Height.
Tips
For a truncated cone, use Pipe or convert to an editable mesh and inset/move the apex — the parameters alone cannot produce a frustum.
Common for roofs, spikes and nails; Sides=4 gives a pyramid.
Script
In a script this shape is written as cone.
cone "Spike" r=0.2 h=0.8 @0,0,0
cone "Roof" r=2 h=1.5 sides=4 @0,3,0
See also — Shape Type List · Creating Shapes and Modes · Scene Script Syntax
