Painting 3D Editor
The Painting mode is used for coloring models, allowing the expression of colors and the creation of textures through the use of layers and brushes.

The Painting 3D Editor is used for coloring models, allowing the expression of colors and the creation of textures through the use of layers and brushes.
Refer to the Painting Mode Guide page for detailed instructions on how to use Painting Mode.
Interface

Material Group
The Material group in Painting mode is a collection of properties related to selecting the material for painting or to the representation of materials in the scene.

Layers Group
The Layer group in Painting mode is a collection of tools for managing and editing layers, along with a display of the layers themselves.

- Layer Mask : This is a feature that masks a specific area of a layer.
- Group layers : This is a type of layer that integrates layers into a hierarchical structure for management.
- Paint Layers : This is a layer that allows coloring with a brush applied with color or an image to the map source.
- Fill layers : This type of layer applies an image across the whole map source, effectively covering the entire 3D model.
- Sticker Layers : This is a type of layer that represents sticking an image onto the surface.
Properties Group
The Properties group is an area where the content changes depending on the selected tool or layer, displaying properties related to the selected feature.

Map Source group
The Map Source group is a collection of properties for setting the texture's resolution, the map source's format, and managing map sources, including adding and deleting them.

