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Sphere

A UV sphere divided by longitude (Segments) and latitude (Rings).

Sphere is a UV sphere divided by longitude and latitude.


Geometry

A ring structure that shares a single vertex at each pole and stacks latitude bands between them. Segments is the number of longitude lines; Rings is the number of stacked bands.

The pivot sits at the bottom of the sphere: a sphere of radius r occupies y=0 to y=2r, so it rests on the ground as-is.

Triangles bunch up near the poles and spread out at the equator. When you need evenly sized triangles, use Icosphere instead.


Parameters

LabelScript keyDefaultRangeDescription
Radiusr10.01 ~ 1000Radius in meters
Segmentsseg123 ~ 128Longitude divisions around the sphere
Ringsrings122 ~ 128Latitude bands from pole to pole

How to create

  1. Drag in empty space — the drag distance becomes the radius.

  2. Click to finish. A sphere is defined by a single radius, so there is no height stage.


Scene view editing

The ±X and ±Z handles drive Radius. A radius moves both sides at once, so pulling one handle grows the whole sphere.


Tips

Setting Segments = Rings × 2 (for example 32 / 16) keeps the quads close to square.


Script

In a script this shape is written as sphere.

sphere "Ball" r=0.5 @0,0,0
sphere "Globe" r=1 seg=32 rings=16 @2,0,0

See also — Shape Type List · Creating Shapes and Modes · Scene Script Syntax

Sphere | UModeler X Manual