Sphere
A UV sphere divided by longitude (Segments) and latitude (Rings).
Sphere is a UV sphere divided by longitude and latitude.
Geometry
A ring structure that shares a single vertex at each pole and stacks latitude bands between them. Segments is the number of longitude lines; Rings is the number of stacked bands.
The pivot sits at the bottom of the sphere: a sphere of radius r occupies y=0 to y=2r, so it rests on the ground as-is.
Triangles bunch up near the poles and spread out at the equator. When you need evenly sized triangles, use Icosphere instead.
Parameters
| Label | Script key | Default | Range | Description |
|---|---|---|---|---|
| Radius | r | 1 | 0.01 ~ 1000 | Radius in meters |
| Segments | seg | 12 | 3 ~ 128 | Longitude divisions around the sphere |
| Rings | rings | 12 | 2 ~ 128 | Latitude bands from pole to pole |
How to create
-
Drag in empty space — the drag distance becomes the radius.
-
Click to finish. A sphere is defined by a single radius, so there is no height stage.
Scene view editing
The ±X and ±Z handles drive Radius. A radius moves both sides at once, so pulling one handle grows the whole sphere.
Tips
Setting Segments = Rings × 2 (for example 32 / 16) keeps the quads close to square.
Script
In a script this shape is written as sphere.
sphere "Ball" r=0.5 @0,0,0
sphere "Globe" r=1 seg=32 rings=16 @2,0,0
See also — Shape Type List · Creating Shapes and Modes · Scene Script Syntax
