Pipe
A hollow cylinder defined by an inner and an outer radius.
Pipe is a hollow cylinder — tubes, rings, cups, chimneys.
Geometry
Closed by an inner wall, an outer wall and top and bottom rings. The pivot is at the center of the bottom face, so a pipe of height h occupies y=0 to y=h.
The smaller of Radius 1 and Radius 2 becomes the inner radius and the larger the outer — swapping them makes no difference.
The wall thickness is |Radius 1 − Radius 2|.
Parameters
| Label | Script key | Default | Range | Description |
|---|---|---|---|---|
| Radius 1 | r1 | 1 | 0.01 ~ 1000 | Radius A, in meters |
| Radius 2 | r2 | 0.75 | 0.01 ~ 1000 | Radius B, in meters — the smaller of A and B becomes the inner radius |
| Height | h | 1 | -1000 ~ 1000 | Height in meters |
| Sides | sides | 12 | 3 ~ 128 | Divisions around the circumference |
| Height Segment | heightsegment | 1 | 1 ~ 32 | Divisions along the height |
When the two radii nearly coincide the wall becomes extremely thin, which can produce normal and shading artifacts.
How to create
-
Drag in empty space to set the first radius.
-
Click to confirm, then move the mouse to set the second radius — this is where the wall thickness comes from.
-
Click again, move the mouse up to set the Height, then click once more to finish.
Scene view editing
The ±X and ±Z handles drive the outer radius and the ±Y handles drive Height. The inner radius is set in the Inspector.
Tips
For a cup or planter with a closed bottom, nest a thin Cylinder inside the pipe or convert to an editable mesh and fill the bottom.
Use 24 or more Sides for pipe joints and ring columns.
Script
In a script this shape is written as pipe.
pipe "Tube" r1=0.5 r2=0.4 h=2 sides=24 @0,0,0
See also — Shape Type List · Creating Shapes and Modes · Scene Script Syntax
