UModeler X MCPis live — model with an AI agent
Unity Workflow

PicoBerry to UModeler X
Concept to Creation in Unity

AI starts the model, you turn it into something you created. Generate your concepts through PicoBerry on desktop web, mobile web, or inside the UModeler X built-in window, all fully synchronized. Your PicoBerry assets stay connected, so you can start anywhere and continue the workflow seamlessly in Unity.

Inside the Unity EditorModelingUVPaintingRiggingIteration

A Workflow that turns your Ideas and Concepts into Finished Creations

Generate your concept with PicoBerry inside Unity, Desktop Web or Mobile Web. Then edit with UModeler X, all without switching tools.

Accessing synced PicoBerry assets through the built-in window inside Unity, ready to add to the scene

Continue in Unity

Access your synced PicoBerry assets inside Unity through the UModeler X built-in window, and add them to your scene.

An AI-generated 3D asset placed in a Unity scene

Place in your Scene

Place and scale the asset in your Unity scene, and check how it reads in real lighting and context.

Refining an AI-generated asset with UModeler X inside the Unity Editor

Finish Inside Unity

Refine geometry, UVs, and paint with UModeler X until it's ready — without leaving Unity.

From PicoBerry Generation to UModeler X Editing in Unity

STEP 01

Generate with PicoBerry

Start on Desktop Web, Mobile Web or the UModeler X built-in Unity window.

STEP 02

Access in Unity

Open your synced PicoBerry assets inside Unity. Click on your generation in the Asset library screen to add it to the scene.

STEP 03

Refine with UModeler X

Edit geometry, UVs, and 3D paint right in the editor when the draft needs work.

STEP 04

Review in your Scene

See your results in the Unity Scene, refine lighting and positioning, and keep the versions that match your vision.

PicoBerry AI Inside UModeler X

The AI feature page now lives inside this workflow page: generate a draft with PicoBerry, then keep creative control while UModeler X helps you edit, optimize, and finish the asset inside Unity.

Edit AI-Generated 3D Models with Ease

Modify generated assets directly inside Unity. Adjust shape, proportion, and structure while reviewing the result in scene context.

Edit geometry of AI-generated models, make structural adjustments in real time, and iterate without leaving Unity.

Optimize AI Results for Real-Time Workflows

Prepare AI-generated asset drafts for Unity scenes by reducing friction and adapting the model to your project needs.

Prepare AI assets for Unity scenes and real-time workflows while avoiding unsupported “automatic final asset” claims.

Powered by PicoBerry AI

UModeler X connects with PicoBerry so generation and Unity-side editing feel like one workflow instead of separate tools.

Seamless connection with PicoBerry AI, AI-assisted workflow inside Unity, and less tool switching.

AI that Supports Your Workflow

Use AI to speed up repetitive starting points while keeping the creator in control of the final asset decisions.

Full control over AI-generated assets, human-led iteration, and workflows designed for creators and developers.

Unity-Native Tools for Finishing AI Assets

Modeling in the Editor

Reshape, cut, and rebuild geometry directly on imported assets inside Unity.

UV Editing

Fix and refine UVs when a generated draft needs cleaner texturing.

Painting & Materials

Paint and adjust the look of an asset in context, in your actual scene lighting.

Rigging Tools

Set up assets for animation workflows inside Unity. May require project-specific review or refinement.

See the Workflow in Action

Generate with PicoBerry on web, mobile, or directly inside Unity. Your assets stay synchronized in the PicoBerry workspace, so you can continue refining them with UModeler X inside the Unity Editor.

The AI output is not treated as final. It becomes an editable asset draft that can be inspected, converted, reshaped, painted, and adapted inside Unity.

Generating a 3D knight breastplate with the built-in PicoBerry Multi-Model engine in Unity

Generating a 3D asset with the built-in PicoBerry Multi-Model engine in Unity.

A finished shield asset placed in a stylized game scene, with a lattice-deformer view of the shield model

Finished stylized game assets in the scene after editing and refinement.

Frequently Asked Questions

What is UModeler X?+

UModeler X is a Unity-native 3D creation and editing workflow for building, editing, refining, adapting, and finishing 3D assets directly inside the Unity Editor — modeling, UV editing, painting, and rigging included.

Is UModeler X free?+

Yes, UModeler X is completely free — no sign-up, no trial period, just download and start creating.

Do I need PicoBerry to use UModeler X?+

No. UModeler X works as a Unity modeling and editing tool on its own. PicoBerry adds an AI generation path in front of it: generate drafts with PicoBerry inside Unity, then finish them with UModeler X.

Where can I generate images and 3D with PicoBerry?+

Generate with PicoBerry on web, mobile, or directly inside Unity — including turning an image into a 3D model without ever leaving the editor. Your assets stay synchronized in the PicoBerry workspace, so you can continue refining them with UModeler X inside the Unity Editor.

Can UModeler X edit AI-generated assets?+

Yes — imported assets, including AI-generated drafts, can be reviewed, refined, or adapted for project needs. The amount of refinement depends on the asset and your project's requirements.

Can I import and edit my own assets using UModeler X?+

Yes. Using the Mesh Ops tools, you can convert your existing models into editable UModeler X objects with the UModelerize operation, then edit them directly inside Unity. Mesh Ops also includes operations like Combine, Separate Parts, and Reset XForm.

Can I export my 3D creations from UModeler X to use in other software?+

Yes. UModeler X has a built-in export function. You can export directly to OBJ, STL, and PLY, and to FBX by installing Unity's FBX Exporter package (Package Manager → FBX Exporter, then right-click your object → Export To FBX). That lets you take your finished models into other 3D software and engines.

Is PicoBerry only for Unity?+

No. PicoBerry is an AI 3D asset generation platform for game developers and creators, and it supports broader game-engine workflows including Unreal, Godot, and Blender. This page focuses on the Unity path because UModeler X lives inside the Unity Editor.

Which Unity versions does UModeler X support?+

UModeler X fully supports Unity 6 and Unity 2022.3 LTS or later, across all three render pipelines (Built-in, URP, and HDRP). Unity 2020 and 2021 are no longer supported as of UModeler X 1.2.

How do I get started?+

Get UModeler X free for your Unity project at unity.umodeler.com/download, then sign up free at picoberry.ai. Run your first generation → import into Unity → refine with UModeler X. This is your workflow loop.

Move Faster. Stay in Control.

Generate, refine, and finalize your AI assets in Unity with PicoBerry and UModeler X

PicoBerry to UModeler X Workflow — Concept to Creation in Unity