Rigged Models Import
glTF bone hierarchies and animation clips are imported automatically and attached as a Legacy Animation component.
When a PicoBerry-generated glTF asset includes bones and/or animation clips, the importer automatically configures the following:
- Bone hierarchy: Bones are reconstructed using paths relative to the root object (e.g.
Armature/Hip/UpLeg). - AnimationClip(s): Every glTF animation is converted into an
AnimationClipand registered with a LegacyAnimationcomponent on the root object. playAutomaticallyis set tofalse, so playback must be triggered manually.
The current importer attaches a Legacy Animation component. If you need an Animator (Mecanim) setup, configure it manually.
