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UModeler X

Painting 3D Editor

A painting workspace for authoring per-channel textures directly on a 3D mesh, with non-destructive layers.

Translation in progress — showing the English version.

Painting 3D Editor inspector overview

The Painting 3D Editor is a workspace for authoring textures (channels) directly on a 3D mesh's material slots, producing PBR-ready results. It supports non-destructive layer editing and exposes every channel the shader supports — Albedo · Metallic · Roughness · Normal · Height · Emission — through a single interface.


Inspector Layout

The painting mode inspector is composed of five sections, top to bottom.

#SectionRolePage
1Painting ModeMaterial slot selection, View Mode, ApplyPainting Mode Group
2ChannelsAdd / activate channels, resolution, multi-channel paintingChannels Group
3LayersLayer list, blending, masks, effect attachmentLayers Group
4FilterParameter panel for the selected group or effectEffects · Filter
5ToolsTool palette, brush preview, tool properties, active-channel colorTools Group

Each header can be clicked to collapse / expand the section.


Data and Tools

  • For the storage layout and synchronization behavior, see Painting Data & Channels.
  • For per-tool usage, see the tool pages under Tools Group (Brush / Erase / Gradient / Rect Fill).
  • The floating color picker HUD over the Scene View is documented in Quick Color Palette.
  • For non-destructive effects on layers, see Effects.
Painting 3D Editor | UModeler X Manual