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UModeler X

Sticker Layer

A Sticker layer applies a single image to the model surface like a sticker.

Translation in progress — showing the English version.

Sticker Layer

A Sticker layer applies an image to the model surface like a sticker. Ideal for logos, motifs, labels, decals — anything where you need a single image with clear position, size, and rotation laid onto the surface.


How to use

  1. Click the + button on the layer panel's status bar.
  2. Pick Sticker Layer from the context menu.
  3. Click on the model surface to set where the sticker is placed. Hold Shift and left-click drag at this step to set the sticker's size at the same time — the drag distance becomes the sticker's size.

Tool Behavior on a Sticker Layer

When a Sticker layer is selected, the Tools group exposes properties controlling the sticker's position, size, and projection.

Sticker layer properties

Width

The width of the sticker.

Height

The height of the sticker.

Constrain Aspect Ratio

When enabled, Width and Height stay locked in proportion — changing one scales the other accordingly. Use it to preserve the source image's aspect ratio.

Depth

How deep the sticker projects into the surface. Larger values push the sticker further into thicker regions.

Rotation

The rotation angle of the sticker.

Direction

The normal direction the sticker points along — i.e., which direction it projects from.

Position

The sticker's world position. Useful for fine-tuning the spot picked by surface click.

Projection Type

Controls how the sticker projects onto the model surface.

  • Surface — Curves naturally along the model surface. Ideal for decals on curved geometry.
  • Screen — Projects flat from the current camera view. Good when you want the on-screen shape stamped onto the mesh as is.

Example Usage

Sticker Layer | UModeler X Manual