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UModeler X

Fill Layer

A Fill layer covers the active channel with a single texture mapping, useful for laying a base tone across the entire model.

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Fill Layer

A Fill layer covers the active channel entirely with a single texture mapping. Use it to lay a base color, pattern, or noise texture across the whole model in one go, or to provide a backdrop that the Paint layers above will compose over.


How to use

  1. Click the + button on the layer panel's status bar.
  2. Pick Fill Layer from the context menu.
  3. A Fill layer that covers the active channel with a single mapping is added.

Tool Behavior on a Fill Layer

When a Fill layer is selected, the Tools group exposes its mapping-transform properties.

Fill layer properties

Tiling

Controls how many times the texture repeats across the model surface. X and Y are independent, so you can build horizontal stripes, vertical stripes, or grid patterns easily.

Offset

Shifts the starting position of the texture. X and Y are independent — handy for offsetting two Fill layers that share the same texture so they don't align identically.

Rotation

Sets the rotation angle (0 – 360°) of the texture.


Example Usage

Fill Layer | UModeler X Manual