1.4.0f2 (2026-09-23)
- Improvements
- General
- Improved the cleanup of save data.
- Increased the mesh information displayed in the Cleaner, making it easier to check the state of assets.
- Improved the Cleaner so that it also inspects data of deleted Scenes and Prefabs.
- Right-clicking an asset in the UModeler data folder allows you to check which Scene, Prefab, or object the asset is being used in.
- Improved the tracking and release lifetime management of GPU buffers.
- Supplemented buffer lifetime handling so that GPU resources are managed more stably.
- Cleaned up the internal handling of Preferences.
- Removed unused fields and cleaned up unnecessary log output.
- Changed the name of the Element Overlay display shortcut.
- Changed
Toggle Display Edge OverlaytoSwitch Display Element Overlay.
- Changed
- Improved the cleanup of save data.
- General
- Bug Fixes
- General
- Fixed an issue where two objects shared data when a duplicated object was undone/redone.
- Added a recovery routine so that projects already affected by the save data issue can be restored.
- Fixed an issue where the Lightmap UV was not maintained correctly when saving a mesh with a Smoothing Group applied, which could make textures appear broken.
- Fixed an issue where the Inspector was not refreshed when performing Undo/Redo after duplicating an object.
- Fixed a bug that occurred when executing Undo consecutively.
- Fixed an issue where a system warning sound occurred when using
Alt + charactershortcut combinations on Windows.
- Modeling Mode
- Fixed an issue where copying or duplicating a UModeler X object caused it to be incorrectly linked to the original or another copy, so that modifying one object could affect another.
- Fixed an issue where inner Faces could not be selected on some complex meshes.
- Fixed an issue where the Element Overlay could be displayed misaligned with the actual mesh position when multiple objects were selected.
- Rigging Mode
- Fixed an issue where the Exclude option of Auto Weight was applied only to the first Bone when applied to multiple Bones at once.
- Fixed an issue where the Exclude state display did not match the state of the actually selected Bones when multiple Bones were selected.
- Painting Mode
- Fixed an issue where objects were abnormally shrunk when entering Painting Mode.
- Fixed an issue where PaintData returned to a Dirty state immediately after saving Texture Painting data, causing repeated saving and reimporting.
- Fixed an issue where Channel Assets could be unnecessarily duplicated during the Texture Painting save process.
- UV Editor
- Fixed an issue where the Material could revert to its previous state when editing UVs or saving the Scene after applying a new Material.
- General
1.4.0f1 (2026-09-18)
- Bug Fixes
- Modeling Mode
- Burst Acceleration
- Fixed an issue where elements could not be selected immediately after execution in some tools.
- Fixed an issue where picking coordinates were vertically inverted in some tools, causing incorrect selection.
- Burst Acceleration
- Modeling Mode
1.4.0 (2026-09-16)
- New Features
- Burst Acceleration
- Introduced Burst compiler-based acceleration for core routines such as mesh building, overlay rendering, element selection, snapping, and transforms.
- Overall responsiveness when editing heavy meshes and scene loading speed have become faster.
- The acceleration requires Unity's Burst and Mathematics packages.
- If the packages are missing, a notification (turtle) button is displayed in the Scene View toolbar, and clicking it provides guidance on the cause along with the option to proceed with installation.
- Even without the packages, everything operates normally through the existing path, so there are no functional restrictions.
- It can be turned on and off in
Preferences > UModeler X > Performance > Burst Acceleration.
- CPU BVH Picking
- Changed hover and click picking of faces, vertices, and edges to be handled by CPU BVH instead of GPU ID rendering.
- Procedural Overlay
- Switched the vertex, edge, face, and UV overlays to a direct GPU buffer generation path, and improved them to upload only the changed sections partially.
- Parametric Shape ??Rock Added
- Added an Icosphere-based procedural rock shape.
- Supports 3-layer Noise, asymmetry/stretch/compression, Facet, Ridge, bottom flattening and burial, Flat Shading, Vertex Mask, Preview/Bake, and dedicated collider generation.
- Provides presets (
river,boulder,flat,vertical,lowpoly). - It can be created as
rock(aliasboulder) in MCP and AI Shape Script (DSL).
- Burst Acceleration
- Improvements
- General
- Overlay Toolbar
- Apply Animation Button
- Added an Anim button to the Scene View overlay toolbar, allowing Apply Animation to be toggled on and off directly even in Rigging Mode.
- It is displayed only on objects that have rigging data and bone weights.
- Apply Animation Button
- Improved the performance of scene loading, mesh building, bulk selection (Isolate, Rect selection, and the like), and the UV picking path.
- Added transition handling to hand over ownership of the notice feature to the UModeler Mini Hub.
- If a Mini Hub that supports notices is installed, the Mini Hub takes charge of notices; otherwise, it operates the same as before.
- Adjusted the default Recent Tools settings of the Scene toolbar and the UV Editor.
- Overlay Toolbar
- UV Editor
- Improved UV Face Color to maintain a minimum transparency even when multiple layers overlap, so that textures are not obscured.
- General
- Bug Fixes
- General
- Fixed an issue where an error (
ArgumentOutOfRangeException) occurred immediately after an edit that reduced the vertex count. - Fixed an issue where the vertical spacing of the Scene View favorite icons was excessively narrow.
- Fixed an issue where an error (
- Rigging Mode
- Fixed an issue where the rotation direction of the opposite bone did not match when rotating a Symmetry bone.
- Unified the mirror axis for Symmetry bone creation and automatic left/right naming to the model's local X axis.
- Fixed an issue where the overlay remained at the previous coordinates when undoing/redoing after applying Apply Animation.
- Fixed an issue where the picking target was not refreshed while in the Apply Animation state.
- Fixed an issue where Apply Animation was not applied according to the Modeling Mode.
- Fixed an issue where the model disappeared from the screen or normals were not refreshed immediately after UModelerize.
- Parametric Mode
- Fixed an issue where the parametric mesh was not refreshed in certain environments.
- PicoBerry
- Fixed an issue where the Ultra Mode toggle of Meshy 7 was not displayed, and multi-view attachments were sent as single view.
- Fixed an issue where the Asset Library window did not open after script recompilation.
- Fixed an issue where the shape of toggles within the form was misaligned with other items, and the estimate was not refreshed even when the value was changed.
- General