UModeler X MCPリリース — AIエージェントでモデリング
UModeler X

Painting Mode Guide

Entry, auto-setup, inspector layout, and end-to-end workflow for the Painting 3D Editor.

Translation in progress — showing the English version.

Painting 3D Editor inspector

UModeler X's painting mode gives you a near-complete painting experience — brush controls, layered editing, masks, and effects — directly inside Unity. Paint on the 3D model and see the result in real time; finish your textures without leaving the editor.


Highlights

Non-Destructive Layer Editing

Build up your image layer by layer, like sketch-and-paint. Each layer is edited independently and composited top-down through a blend mode and opacity.

Paint · Fill · Sticker · Group · Mask Layers

Brush-driven Paint layers, fully-covering Fill layers, surface-decal Sticker layers, organizing Group layers, and Mask layers that combine with any of the above.

Per-Channel Painting

Author every channel the material supports — Albedo · Metallic · Roughness · Normal · Height · Emission · Mask — independently. Activate multiple channels at once and a single stroke paints into all of them.

Non-Destructive Effects

Attach Levels · Brightness/Contrast · Hue/Saturation/Lightness · Blur · Stroke to a layer and toggle or remove them at any time.

Wintab Pen Pressure

Use a tablet for naturally expressive strokes that respond to pen pressure.

Quick Color Selection

Press Shift + Alt + Right-click to open the Quick Color Palette HUD on top of the Scene View.


Entry & Auto-Setup

As soon as a material lands in a material slot, the matching PaintData / texture / layer assets are created automatically and wired into the slot. Open the Painting 3D tab and you can start painting immediately.

Workflow

  1. Prepare an editable mesh.

    • Model it in modeling mode, or convert an existing mesh with UModelerize.
  2. Open the Painting 3D tab.

  3. Make sure the mesh is unwrapped.

    • Painting only applies to faces that have UV coordinates. Unwrap them with the UV Editor's Unwrap group tools if needed.
    • With Preference → Auto Unwrap Shape turned on, primitive shapes are automatically unwrapped on creation.
  4. Assign a material to the slot.

    • Channels and PaintData are created automatically.
  5. Start painting.

    • Pick a tool in the Tools section (Brush / Erase / Gradient / Rect Fill) and paint.

Inspector Layout

The painting mode inspector is composed of five sections, top to bottom.

#SectionRolePage
1Painting ModeMaterial slot selection, View Mode, ApplyPainting Mode Group
2ChannelsAdd / activate channels, resolution, multi-channel paintingChannels Group
3LayersLayer list, blending, masks, effect attachmentLayers Group
4FilterParameter panel for the selected group or effectEffects · Filter
5ToolsTool palette, brush preview, tool properties, active-channel colorTools Group

Click any section header to collapse / expand.


Pen Pressure

To enable pen pressure on the brush:

  1. Connect a tablet to the PC.
  2. Open Window → Package Manager.
  3. Select Package: Unity Registry and install Input System.
  4. Restart the project.
  5. Once a pen is detected, the Brush properties in the Tools section automatically expose Enable Size Pressure / Enable Strength Pressure.

Finishing & Applying

Painting results are reflected in the material slot automatically.

  • With Auto Apply enabled, the PNG is written to disk when you leave painting mode or save the scene.
  • Press the Apply button in the Painting Mode section to flush the result to disk immediately.

For the underlying data layout, see Painting Data & Channels.

Painting Mode Guide | UModeler X Manual