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UModeler X

Rigged Models Import

glTF bone hierarchies and animation clips are imported automatically and attached as a Legacy Animation component.

Translation in progress — showing the English version.

When a PicoBerry-generated glTF asset includes bones and/or animation clips, the importer automatically configures the following:

  • Bone hierarchy: Bones are reconstructed using paths relative to the root object (e.g. Armature/Hip/UpLeg).
  • AnimationClip(s): Every glTF animation is converted into an AnimationClip and registered with a Legacy Animation component on the root object.
  • playAutomatically is set to false, so playback must be triggered manually.

The current importer attaches a Legacy Animation component. If you need an Animator (Mecanim) setup, configure it manually.

Rigged Models Import | UModeler X Manual