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UModeler X

Improve

Refine a Tripo-generated model inside Unity: regenerate textures with image or structure alignment and HD Texture, remesh to a topology, pivot, poly count and output format, or auto-rig and apply animations.

Translation in progress — showing the English version.

Improve is the post-processing stage of the Tripo workflow. It works on a model you already generated (or one selected in History) and sends it back to Tripo for a second pass — new textures, a cleaner mesh, or a rig with animation — before you place it in the scene. Each Improve run is a separate Tripo job billed to your Tripo account.

The three tools

ToolUse it whenKey options
TextureThe shape is right but the surface is not — or you generated with Texturing off.AI Model (v3.0, v2.5), Texturing (On/PBR), HD Texture, Alignment — Image keeps the texture faithful to the source picture, Structure fits it precisely to the mesh — and a Texture Seed.
RemeshYou need a different polygon budget, topology or pivot, or a specific file format.Format (FBX/GLTF/OBJ), Topology (Quad/Triangle), Pivot (Bottom/Center), Poly Count 300 – 300,000.
Rig & AniThe model is a character and you want it animated.Auto Rig, then pick a clip from the animation library (searchable).

Order that usually works

  1. Remesh first if the poly count, topology or pivot is wrong — texturing a mesh you will replace wastes a job.
  2. Texture next, once the geometry is final. Choose Image alignment when the reference must be matched, Structure when the mesh must look clean from every angle.
  3. Rig & Ani last; rigging bakes to the current mesh.

How Tripo differs from Meshy here

Tripo's Texture tool adds the Alignment choice and HD Texture; Meshy's Texture tool takes a text or image input instead. Tripo's Remesh chooses an output Format; Meshy's Remesh sets a real-world Height. Both offer Auto Rig with an animation library. See Meshy → Improve for the other side.

Improve | UModeler X Manual