UModeler X MCP已上线 — 用 AI 智能体建模
UModeler X

Settings and Interface

Screen Pan, Transform Gizmo, UV Element Selector, Cursor, and Pivot Toggle are listed in this order.

Translation in progress — showing the English version.

UV Editor Interface

1. Toolbar

Screen Pan, Transform Gizmo, UV Element Selector, Cursor, and Pivot Toggle are listed in this order.

The Pan and Transform Gizmos

It consists of the Hand tool and the Transform Gizmo.

You can transform the selected UV element by first selecting the desired UV element and then pressing one of the gizmos to manipulate the resulting Gizmo.

Hand Tool

This tool is used to move around the screen. After launching the Hand Tool, you can move the screen by click-dragging around the UV Editor workspace. The keyboard shortcut is Q

Move Tool

This tool is used to move selected UV elements. The keyboard shortcut is W

Rotation Tool

This tool is used to rotate the selected UV element. The hotkey is E

Scale Tool

This tool is used to scale the selected UV element. Keyboard shortcut is R

Rectangle Tool

This tool is used to resize the selected UV element. Keyboard shortcut is T

Selecting a UV Element

Tools for selecting UV elements for editing.

You must select a UV element before you can use the Transform Gizmo Tool and the Tools that work on specific UV elements.

Select UV Vertex

This tool selects a UV vertex.

Select UV Edge

This tool selects a UV edge.

Select UV Face

This tool selects a UV face.

Select UV Island

This tool selects a UV island.

Settings and Pivots

Cursor Tool

The Cursor tool is a point-like cursor used in the UV Editor when you want to use a tool relative to a specific location.

It is most commonly used as the location of gizmos in the Rotation tool, Scale tool, and other tools related to UVs. You can move the center point of the cursor by clicking and dragging it.

Gizmo Transition Tool

This is a tool to switch the base of the gizmo position, which switches the Pivot property and Center property each time it is pressed.

Pivot

The Pivot property is a property that uses the position of the last selected UV element as the position of the gizmo.

Center

The Center property uses the center of the selected UV element as the position of the gizmo.

If multiple UV elements are selected, the average position of the selected UV elements will be used as the gizmo position.

Settings

Buttons to display the settings area of the UV Editor.


2. Settings Area

This is the area where you can make settings related to the UV Editor.

Snap Type

When manipulating the movement, rotation, and size of a UV element, the position of the element is snapped according to the SnapType property and other properties related to snapping.

SnapType: None

Properties when no snapping is applied.

SnapType: World

Property by which UV vertices are snapped to the grid in the UV Editor workspace.

GridSnapSize Property

Property that sets the spacing of the grid that UV vertices are snapped to when the UV element is moved, rotated, or scaled.

SnapType: Increment

A property that causes the selected UV element to be moved and rotated without snapping the UV vertices by the value set in the SnapSize property.

GridSnapSize Property

Property that sets the snap size to be applied when moving UV elements.

RotationSnapSize Property

Property that sets the snap angle to be applied when rotating the UV element.

SnapType: Pixel

This property causes UV vertices to snap to the pixels of the applied texture.

PixelCenter

This property causes the vertices to snap to the center of the pixels in the texture.

  • If disabled, it will snap to the pixel edge of the texture.

ShowIslandBoundary

Property to show the bounding box of the UV island.

FillPolygons

Property that makes the UV faces translucent.

ShowGrid

Property that displays a grid in the UV Editor workspace.

ShowAxes

Property that shows the U and V axes corresponding to the X and Y axes in the UV Editor workspace.

ShowTexture

Property that displays the material's texture, as set in the UV Editor's Material property.

EnableAlphaChannel

This property displays the material's texture alpha channel, excluding the portion set in the UV Editor's Material properties.

TexXNum

Property to display the material's texture as a left-right repeat, as set in the UV Editor's Material properties.

TexYNum

Property that displays the material's texture, as set in the UV Editor's Material property, as an up and down repeat.

Material

A property that shows the materials applied with the Material tool, displaying only the UV elements that have that material assigned to them.

All

A property that shows all UV elements regardless of material assignment.


3. Workspace

The area where you edit UV elements, allowing you to see the texture along with the grid.


4. UV Tool Area

This is a collection of tools for editing UV elements, such as expanding, selecting, and placing UV elements.

Unwrap Group

Unwrap Group

This group contains tools for unwrapping UV elements.

Selection group

Selection Group

This group contains tools for selecting UV elements.

Selection Group

Quick Transform group

Quick Transform Group

This group contains tools that allow you to easily flip and rotate the position of UV elements.

Alignment group

Alignment Group

This group contains tools for aligning the position of UV elements.

Weld And Break group

Weld And Break Group

This group contains tools used to break and weld UV elements together.

Arrange group

Arrange Group

This group contains tools for placing UV elements in texture space in bulk.

Misc group

Misc Group

This group contains tools that do not belong in any other group.

Misc Group

Settings and Interface | UModeler X Manual