Local Settings Tool
The Local Settings Tool in the Multiple Objects Group is a tool used to manage and adjust the local settings of multiple selected objects.
The Local Settings Tool in the Multiple Objects Group is a tool used to manage and adjust the local settings of multiple selected objects at once.
It covers the settings that make sense in bulk. Per-object options such as Smooth Normal To UV Channel and Refresh Collider Mesh are only in the Local Settings Tool in the Misc Group.
How it works on several objects
- A toggle shows as on only when every selected object has it on. Changing it applies the new value to all of them.
- Disable Read/Write on Save shows the value of the first selected object as a representative. Changing it applies to all of them.
- The buttons act on every selected object.
Property
Recalculate Tangents
Recalculates the tangent vectors of the selected objects. Use this when you are having trouble applying a normal map.
Lightmap Static
Changes the lighting method to lightmap. Linked with the Contribute Global Illumination property of the Mesh Renderer component.
Collider Mode
Keeps the Mesh Renderer permanently Disabled so that only the collider is used.
Disable Read/Write on Save
Decides whether the saved meshes keep their Read/Write flag.
- Use Global — follows Disable Read/Write on Save in Preferences > UModeler X > Save Data
- Disable Read Write — always turns Read/Write off
- Keep Read Write — always keeps Read/Write on
Buttons
Generate UVs For Lightmap
Generates lightmap UVs for every selected object.
Mesh Colliders
A foldout with two buttons.
- Generate Mesh Colliders — adds a Mesh Collider to every selected object.
- Destroy Mesh Colliders — removes the Mesh Collider from every selected object.
