UModeler X MCPリリース — AIエージェントでモデリング
UModeler X

Texture Projection Tool

Translation in progress — showing the English version.

The Texture Projection Tool generates a new texture based on the texture of the source transform. It works only with albedo textures, and the selected model must have its UV unwrapped.


How to use it

  1. Unwrap the UV of the mesh to prepare it.
  2. Select the umodelerized mesh that you want to use as the source. Adjust the position so that it stays in the same spot as much as possible.
  3. Execute the tool.
  4. A new texture will be generated in the Assets/UModelerX directory.

Example Use

Texture Projection Tool | UModeler X Manual