UModeler X MCPリリース — AIエージェントでモデリング
UModeler X

Unity Plugin

Translation in progress — showing the English version.

Exporting to Unity — Full Workflow

1. Download the PicoBerry Unity Plugin

Start by installing the official plugin:

  • Download the latest Unity Package (.unitypackage)
  • Save it somewhere easy to find

This plugin handles importing, materials, textures, and model setup automatically.

2. Import the Plugin Into Unity

Inside your Unity project:

  1. Open Unity
  2. Go to Assets → Import Package → Custom Package
  3. Select the PicoBerry Unity Plugin you downloaded
  4. Click Import to bring in all required scripts and folders

3. Log In to Your PicoBerry Account (Inside Unity)

Once the plugin is installed:

After importing the Unity plugin, open the PicoBerry window inside Unity. If you’ve already logged into PicoBerry before, the plugin will automatically connect to your account and display your models. If not, Unity will prompt you to sign in.

This connects your Unity project directly to your PicoBerry library.

4. Select the Asset You Want to Import

Inside the PicoBerry Unity window:

  • Browse your Collections, Models, or Recent Generations
  • Click the asset you want to bring into Unity
  • Preview it before importing (mesh, textures, materials)

This ensures you’re pulling in the correct version.

5. Import the Model Into Your Project

When you’re ready:

  • Click Import to Unity
  • The plugin automatically:
    • Downloads the mesh
    • Applies textures
    • Sets up materials
    • Creates a prefab
    • Places everything in a clean folder structure

No manual setup required.

6. Drag the Prefab Into Your Scene

Your imported asset will appear as a Prefab in your Project window.

Just drag it into your scene to use it.

You can now:

  • Scale it
  • Animate it
  • Add colliders
  • Add scripts
  • Use it in gameplay

Your PicoBerry asset is now fully part of your Unity project.


Asset Library Window

A dedicated window for managing PicoBerry assets directly inside the Unity Editor. See the Asset Library page for full details.

  • Open with the menu Tools → PicoBerry → Asset Library.
  • Filter assets with the Image / 3D toggle.
  • Select multiple assets and use Add to Scene or Add to Collection to act in bulk.
  • Toggle between Personal and Team workspaces from the top-right workspace switcher.

Create PicoBerry Objects Directly in the Scene

Use Tools → PicoBerry → Create PicoBerry Object (or the equivalent top-bar button) to spawn a GameObject with a PicoberrySceneGenerator component. The Inspector automatically switches its UI according to the current stage:

  • Before sign-in — A SignIn UI appears at the top of the Inspector.
  • While generating — A progress bar and status are shown.
  • After completion — Press the Apply button to commit the result to the scene.

If you attempt to generate without enough credits, the plugin shows a dedicated dialog (instead of an inline error) that takes you straight to the billing page.


Automatic Bone & Animation Import

If a glTF asset includes bones or animation clips, the bone hierarchy and AnimationClips are configured automatically during import. See Rigged Models Import for details.

Unity Plugin | UModeler X Manual