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UModeler X

Rect Fill Tool

A region-based fill tool — fills polygons, rectangles, lasso regions, UV islands, or connected mesh parts in a single input.

Translation in progress — showing the English version.

Tools section — Rect Fill active

Instead of brushing with strokes, this tool fills regions in one input. Use it to color large areas quickly or to keep face-by-face boundaries clean. It offers five fill modes, all swapped from the same Mode dropdown.


Shortcut

F — Activates the Rect Fill Tool in the Painting 3D tool palette.


Fill Modes

The Mode dropdown determines what unit gets filled and how it is selected.

Polygon Fill

Rect Fill — Polygon Fill

The default mode. Clicks a single face and fills it immediately.

  • Hovering over the mesh highlights the face under the cursor.
  • Left-click fills that face.
  • No drag — a single click does the work.
  • Great for filling a cube face or any well-separated face on a planar model.

Rect Fill

Click-drag to draw a rectangle on screen and fill every face that falls inside it in one shot.

  • The drag start point anchors a flashing preview rectangle.
  • On release, the rectangle is committed and any face that touches it (even partially) is filled.
  • It works against the camera view — turning the camera changes which faces qualify.
  • Use it to cover a wide area or to work in screen-aligned chunks.

Polygonal Lasso Fill

Left-clicks lay down polygon vertices to outline a free-form region, then the faces inside are filled.

  • Each left-click adds a vertex to the polygon.
  • Two ways to commit and fill (both require at least 3 vertices to be laid):
    • Left-click near the start vertex — When your last click lands within 5 pixels of the start vertex, the polygon closes automatically. The preview line turns yellow to indicate the close-snap is armed.
    • Right-click or Enter — Close the polygon with the vertices laid so far and fill immediately.
  • Esc cancels the in-progress polygon.
  • Use this when you need a more precise free-form area than Rect Fill allows.

Island Fill

Rect Fill — Island Fill

Fills the entire UV island that contains the clicked face.

  • A "UV island" is a group of faces that are connected without seams in UV space.
  • Perfect for filling a clothing piece, a body part, or any unit that's already grouped on the texture.
  • Even on a single mesh, faces separated by UV seams form different islands and are not filled together.

Isolation Fill

Fills every face topologically connected to the clicked face in 3D mesh space.

  • Similar to Island Fill, but the criterion differs. Island Fill uses UV-space connectivity; Isolation Fill uses 3D mesh-space connectivity.
  • Even if UVs are split across multiple islands, a single 3D-connected chunk fills in one click.
  • Use it for separate mesh parts (head / body / arm) when you want to color one part at a time.

Options Shared Across Modes

These options apply with every mode.

Rect Fill properties panel

Triangle Mode

Triangle Mode effect

When enabled, the fill unit changes from whole polygons (multi-triangle planar faces) to individual triangles.

  • Where a face is split into several triangles, only the triangles inside the click / rectangle / lasso are filled.
  • Meaningful with Polygon, Rect, and Lasso Fill.
  • Use it when you want a wireframe-style fill or to color only part of a face.

Erase Mode

Enable to erase painted pixels in the same region instead of filling. Handy for removing paint over a large area at once.

Fill Camera Based

When enabled, only faces visible to the current camera are eligible for the fill.

  • Applies even to Polygon Fill where the result is single-click.
  • Prevents back faces or hidden parts from being filled, and is great when you only want to act on what's on screen.

Mask Value

The mask value (0 – 1) to write when editing a mask.


Keyboard Shortcuts

ShortcutAction
FActivate the Rect Fill Tool
EscCancel an in-progress lasso
Enter or right-clickCommit the lasso — close the polygon with the vertices laid so far and fill (requires 3+ laid vertices)
Left-click within 5px of startAuto-close the lasso (preview line is yellow when armed)
0 / 1Set Mask Value to 0 or 1 (in mask edit mode)

The following actions can be bound in Preferences → Shortcuts:

  • Switch Fill Mode — Cycle to the next fill mode
  • Toggle Triangle Mode — Flip Triangle Mode on/off
  • Toggle Erase Mode — Flip Erase Mode on/off

Practical Use Cases

  • Polygon Fill + Triangle Mode OFF — Color a single subdivided face of a box in one click.
  • Polygon Fill + Triangle Mode ON — Surface patterns that reveal the topology.
  • Rect Fill — Color a large screen-aligned region quickly.
  • Polygonal Lasso Fill — Precise free-form patches.
  • Island Fill — Color a whole UV-grouped part (clothes, hat) in one click.
  • Isolation Fill — Color whole mesh parts (head / body / arm) at a time.

Example Usage

Rect Fill Tool | UModeler X Manual