UModeler X MCPリリース — AIエージェントでモデリング
UModeler X

Subdivide Modifier

The Subdivide modifier is a modifier that divides the current face into quarters while simultaneously smoothing out bends.

Translation in progress — showing the English version.

Subdivide Modifier

The Subdivide modifier is a modifier that divides the current face into quarters while simultaneously smoothing out bends.


How to Use

Modifier Add Button

1.Press the Add Modifier button.

Subdivide Modifier Properties

2.Select the Subdivide modifier.

Subdivide Modifier Level

3.In the Subdivision Level properties, select the Button for the desired step.

Subdivide Modifier Result

4.faces are added and bends are smoothed out.


Properties

Subdivide Modifier Properties

Subdivision Level

Property for the Subdivide Level.

Subdivide Modifier Level

For each step, the number of faces is quadrupled and the bends are smoothed.

Subdivision Level Example

Example Subdivision Level 0

Subdivide Modifier Level 0

Example Subdivision Level 1

Subdivide Modifier Level 1

Example Subdivision Level 2

Subdivide Modifier Level 2

Interpolation

NoneEdge Only

This property determines the bend without distinguishing between corners and edges.

As a result, all vertices are smoothly represented.

Edge And Corner

This property determines the bend by distinguishing between vertices and edges.

UV Interpolation

This property sets the bending method for stretched UVs.

  • None: Smooth interpolation across all faces.
  • Corners Only: Sharpens only the corners.
  • Corners Plus1: Linear interpolation for both edges and corners.
  • Corners Plus2: Sharpen edges and corners, while extending sharpness to adjacent areas.
  • Boundaries: Sharpens all boundaries.
  • All: Applies bilinear interpolation to all surfaces.

Preview Overview

A wireframe preview of the subdivided result.


Example Usage

Subdivide Modifier | UModeler X Manual