Logo

Rigging & Skinning

Add life to your 3D models using rigging mode.

Rigging Mode

Perform bone placement and skin weighting directly within Rigging Mode—no external tools needed. Achieve natural, precise animations while streamlining your workflow.

Auto Rigging

Automatically analyze 3D models to generate bones and weights. Minimize complex rigging steps while applying precise bone placement and skin weighting. Speed up character animation with an efficient, high-quality workflow.

Weight Transfer

Easily transfer skinning data from one model to another. Reuse existing bone structures and skin weights to reduce repetitive tasks and streamline animation production.

Humanoid Avatar Support

Streamline humanoid character rigging with an automated system. Set up basic bones easily and apply Unity humanoid animations instantly.

Rigging & Skinning Directly in Unity