Perform bone placement and skin weighting directly within Rigging Mode—no external tools needed. Achieve natural, precise animations while streamlining your workflow.
Automatically analyze 3D models to generate bones and weights. Minimize complex rigging steps while applying precise bone placement and skin weighting. Speed up character animation with an efficient, high-quality workflow.
Easily transfer skinning data from one model to another. Reuse existing bone structures and skin weights to reduce repetitive tasks and streamline animation production.
Streamline humanoid character rigging with an automated system. Set up basic bones easily and apply Unity humanoid animations instantly.