1.2.2f1 (2026-07-24)
- Improvements
- General
- Default Selection Tool Changed: Changed the behavior so that after running UModelerize, the default selection tool is automatically set to the Object Tool rather than the Box Tool.
- Restricted arbitrarily adding the
Mesh Curvescomponent via Add Component.
- Modeling Mode
- Circularize Tool: Improved so that the arc is divided into segments of consistent length.
- UVParam Tool: Added compatibility to import UV Param values created in UModeler Classic. (??The latest UModeler Classic update is required.)
- General
- Bug Fixes
- General
- Fixed an error message that occurred when exiting Prefab Mode with an editable mesh that had modifiers applied selected.
- Prefab Asset
- Fixed an issue where the Mesh Renderer was forcibly enabled when exiting Prefab Mode, even though it was set to Collider Mode.
- Fixed an issue where, when exiting Prefab Mode without saving while Auto Save was off, modeler commands were not cleaned up, making subsequent editing tool selection impossible.
- Modeling Mode
- PushPull Tool: Fixed an issue where UV Param values were lost when using the tool.
- UVParam Tool: Fixed an issue where UV Param values were incorrectly applied when saving a scene/prefab.
- Position Editor: Fixed the Position value display to be limited to four decimal places.
- Local Settings Tool: Fixed an issue where scene changes (Dirty state) were not properly detected when changing local settings.
- PicoBerry
- Login Hardening: Improved the overall stability of the login system by isolating exceptions related to SignedIn subscribers, adding guard observation logs, and unifying VSA calls.
- Login Interruption Prevention: Added exception handling so that the entire login process is not interrupted even if loading the VS Attribution type fails during login.
- General
1.2.2 (2026-07-15)
- New Features
- Modeling Mode
- Twist Modifier: A modifier that progressively twists a mesh along a specified axis. The higher the position along the axis, the more rotation is applied, making it easy to create twisted shapes as if wringing out a wet towel.
- Screw Modifier: Rotates an input cross-section (profile) around an axis while simultaneously moving it along the axis. Useful for creating revolved or helical meshes such as bottles, vases, screw threads, springs, and spiral staircases.
- Modeling Mode
- Improvements
- Data Storage Overhaul (applied since 1.2.1f3)
- Consolidated the backend into a single source of truth, storing UModeler X's SaveData and mesh assets in a single external
Assets/UModelerXData/folder rather than inside scene/prefab files. - As a result, prefab/scene files become lighter, unnecessary diffs and merge conflicts during version control are reduced, and prefab migration stability is greatly improved.
- (Migration) Existing projects will have their data automatically migrated to the new location on first launch.
- Consolidated the backend into a single source of truth, storing UModeler X's SaveData and mesh assets in a single external
- General
- Drastically improved the severe wait time that occurred when selecting hundreds of assets at once.
- UI
- Added a new slider UI. It replaces most existing size-limited slider UIs.
- Drag the body left/right to modify the value.
- Click the body to directly edit the value.
- Use the mouse wheel while dragging to set the increment/decrement weight.
- Hover over it to reveal left/right buttons for incrementing/decrementing the value.
- Hovering over a toolbar icon now displays its hotkey as a tooltip.
- Added tooltip support to Preferences items.
- Cleaned up the UI where the property area intruded into its designated range.
- Added a new slider UI. It replaces most existing size-limited slider UIs.
- Modeling Mode
- EraserTool: Optimized undo memory and deletion speed.
- Combine Tool:
- Added a feature to merge only faces on the same Normal Plane. (As before, merging without a normal criterion can be selected via the right-click option.)
- Added hole-handling logic for cases where a hole remains inside after merging.
- ArcTool: Added XY axis snap functionality.
- Rigging Mode
- Changed the default bone color to white. (3ds Max style)
- Painting Mode
- Changed the timing of Paint Data asset creation from when entering Painting Mode to when actual work is performed and Apply is executed.
- Simplified the information displayed in the Inspector so that unnecessary values are not exposed.
- Layer: Improved to prevent tool usage when multiple layers are selected.
- Improved so that tool gizmos are not displayed when a Sticker or Fill Layer is selected.
- UV Editor / Hotspot Editor
- Improved an issue where a loading window would intermittently appear and cause stuttering while using the UV Editor.
- Improved an issue where UV movement was not smooth, as if snapping.
- Organized the UV/Pixel snap and grid snap of the Hotspot Texturing Editor into a combo box, and improved it so that grid size can be adjusted in powers of two.
- Data Storage Overhaul (applied since 1.2.1f3)
- Bug Fixes
- Modeling Mode
- Fixed an issue where the Tool Input Hint UI did not work.
- Fixed an issue where running Isolate after selecting edges caused faces to be selected.
- Loop Cut Tool / Slice Cut Tool: Fixed an issue where materials became mixed during use.
- EraserTool: Fixed a bug that occurred when deleting an element consisting only of edges.
- Fixed an issue where the Mark UV Seam indication did not appear.
- Painting Mode
- Fixed an issue where textures appeared differently in Modeling Mode and Painting Mode.
- Fixed an issue where textures were not saved after applying Hue.
- UV Editor
- Fixed an issue where the Enable Alpha Channel option did not work.
- Fixed an issue where tool property states were not saved in the UV Editor.
- Save
- Fixed an issue where the SaveData link was not properly decoupled during prefab creation, along with prefab migration anomalies.
- Fixed an issue where objects created with UModeler and then made into prefabs were not visible.
- Fixed an issue where a Reference error occurred during saving.
- PicoBerry
- Fixed an issue where the Team Plan asset list was not fully displayed within the Unity Editor.
- Modeling Mode