UModeler X MCPリリース — AIエージェントでモデリング
UModeler X

Human Avatar Tool

for converting the Animation Type to Humanoid.

Translation in progress — showing the English version.

Rigging Mode Edit Bones

Rigging Mode Edit Bones

for converting the Animation Type to Humanoid.


How to use

1.Click "Add Animator" with the humanoid-type bones set up.

Edit Bones select Bone

Animator will be created.

Edit Bones select Bone

2.Click "Init Humanoid Avatar".

Edit Bones select Bone

Avatar will be created in the Animator.

Edit Bones select Bone

Humanoid animations can now be used.

Edit Bones select Bone


Properties

Add Animator

Weight Tool Properties Basic

Weight Tool Properties Basic

A button to add an Animator Component.

Init Humanoid Avatar

Weight Tool Properties Basic

Weight Tool Properties Basic

A button to create a Humanoid Avatar.

The Animation Type will be converted to Humanoid.

Remove Animator

Weight Tool Properties Basic

A button to remove the Animator Component.

Remove Avatar

Weight Tool Properties Basic

A button to remove the Humanoid Avatar.

Human Body Bones

Weight Tool Properties Basic

Allows you to arbitrarily assign selected bones to specific parts in the list when creating a Humanoid Avatar.


Example Usage

Human Avatar Tool | UModeler X Manual